Training > O'Reilly Workshop: Build, Compile, and Run Your iPhone App in 2 Days

O'Reilly Workshop: Build, Compile, and Run Your iPhone App in 2 Days

Workshop: Joe Heck and Dan Pilone


What will I learn? | About this class | Who should attend? | What Should I Bring With Me? | Instructors

This Workshop has Concluded
The sessions were presented live November 13 - 14, 2009.

Dates & Locations
November 13 - 14, 2009
This 2-day workshop runs from 9am - 5pm.
The SLC Conference Center
352 7th Ave.
16th Floor

New York, NY 10001
Price: $1200
What will I learn?
  • Get familiar with the tools for developing on the iPhone
  • Build an iPhone application, compile it, and get it onto a device
  • Debug common problems and use the development environment
  • Scan iPhone’s documentation for pieces you want to use in your application
  • Learn where to get more information about iPhone development
  • Develop the confidence to take a simple project from start to finish

About this class

Learn to build mobile applications for today’s most popular platform: Apple’s iPhone and iPod touch. In this dynamic, two-day workshop, you’ll get up to speed on the basics, including the Cocoa programming environment, the Xcode suite of tools, the Objective-C language, and Instruments, a tool to help debug your applications. And then you’ll create two real iPhone applications.

All you need is familiarity with the Mac, basic experience with object-oriented programming (such as Java or Visual Studio), and an understanding of pointers and C syntax. Instructor and expert iPhone app developer Joe Heck will quickly teach you the rest. What you’ll take away from this workshop is the knowledge you need to build effective iPhone apps with the same tools Apple uses.


Who should attend?
  • Experienced programmers interested in iPhone application development
  • People new to Mac development and iPhone development


What Should I Bring With Me?
  • An Intel Macintosh laptop computer
  • An iPhone or iPod touch, if you have one (optional)
  • Basic programming knowledge, including object-oriented programming experience, such as Java or Visual Studio
  • An understanding of pointers and C syntax
  • Familiarity with the Mac
  • Xcode and the iPhone SDK installed on your Macintosh laptop


Instructors

Joe Heck
Joe Heck is a software developer, technology manager, author, and instructor who’s been involved with computing for 25 years, and developing for the iPhone platform since the first beta release. Employed at the Walt Disney Interactive Media Group, Joe is involved in various technologies and development platforms, and assisted the development team for Disney’s iPhone game “Fairies Fly.” He’s the founder of the Seattle Xcoders developer group, which supports Macintosh and iPhone development in the Seattle area, and the author of SeattleBus, an iPhone app that provides real-time arrival and departure times of Seattle public transportation (available at the iPhone App Store). Joe is teaching the following sessions of this course: 5/16-5/17, San Francisco; 6/27- 6/28, Chicago; 8/8-8/9, Los Angeles; 9/19-9/20, Seattle.


Dan Pilone
Dan Pilone is a Senior Software Architect with Vangent, Inc. He has designed and implemented systems for NASA, Hughes, ARINC, UPS, and the Naval Research Laboratory, and he has taught project management, software design, and software engineering at The Catholic University in Washington D.C. Dan has written several books on software development, including Head First iPhone Development (coming later in 2009), Head First Software Development, and UML 2.0 in a Nutshell. Dan is teaching the following sessions of this course: 11/13-11/14, New York.


Training On-Site Training

Sponsors
For more information on sponsorship opportunities, contact

Media Partnerships
For media partnership opportunities, please contact

Contact Us
For questions or to speak to a representative, please contact

On-site Training
For more information about on-site training, contact

Questions?
Call (800) 889-8969.